What is Zenless Zone Zero Disorder and How Can It Be Used Against Enemies?
Disorder is a hidden gem that is essential to the Attribute Anomaly system in Zenless Zone Zero and should be used in the gacha game’s fighting. Like Agent Trust, there are a lot of things in the game that are left unsaid. This is only one of them. But once you understand the significance of this unique mechanic, using it in team combos will feel imperative.
Based on their individual Attributes, each playable character in Zenless Zone Zero has the ability to cause an Attribute Anomaly. Fire kinds deal Burn, Ice types cause Shatter, Freeze, and Frostbite, Ether deals Corruption, and Physical types can Assault and Flinch.
Electric types can deal Shock Anomaly. Disruption results from the essential timing combined with these elements.
What Is The ZZZ Disorder And How To Use it?
Disorder deals extra damage in Zenless Zone Zero, and Daze is the result of an enemy being afflicted with a second Attribute Anomaly while the first is still alive. For instance, if Nicole, the leader of the Cunning Hare, kept dealing out Ether strikes to induce Disruption and Anby responded with Electric movements, the final build-up to the Shock Anomaly would cause Disruption.
The rate at which Disorder is applied between two Attribute Anomalies seems to be the primary deciding factor in determining the precise amount of damage and Daze that is caused.
Accurately timing the activation of Disorder is crucial, as the first Attribute Anomaly typically exhausts before the second can be developed. In order to avoid this, the first attribute anomaly should only be built up till the very last moment before it is activated.
Then, the current agent should be replaced in order to build up and activate the second anomaly using a character from a different attribute. Then, you’ll have just enough time to return to the initial Agent and cause the last Attribute Anomaly to be an active Disorder.
The Most Effective Group For Chaos In Zenless Zone Zero
Players should concentrate on employing Anomaly Agents with a high Anomaly Mastery stat, such as Piper or Grace with her finest build, in order to activate Disorder more quickly in Zenless Zone Zero.
Anomaly Mastery speeds up the rate at which an Attribute Anomaly builds up, in contrast to Anomaly Proficiency, which raises the damage an Attribute Anomaly in Zenless Zone Zero deals.
Starting with Grace and hitting until the adversary is almost in the Shock phase, switching to Piper to deal Assault or Flinch, and then switching back to Grace to put them in the Shock phase and activating Disorder would be the best course of action.
It’s usually preferable to stick with two attributes per team rather than three when choosing how many to have on each squad. A third member of the same Attribute, which you can choose from the ZZZ character tier list, makes it easier to inflict one of the two Anomalies. Having three distinct Attributes in a team makes Disorder too tough to achieve.
Through precise sequencing of two simultaneous Attribute Anomalies, players of Zenless Zone Zero can effortlessly unleash Disorder for increased damage and Daze.
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